

In fact, the Logitech Gaming Software client won’t even detect its output as a surround sound signal. While it is sufficient for most purposes, it suffers greatly when it’s forced to interface with a virtual surround processor. When Mass Effect was released, it used the Unreal 3.0-stock ISACT sound engine by Creative Labs. For those of you using virtual surround sound headsets, you may have noticed the poorer quality of sound in the original Mass Effect.įor me, this consisted of constant popping sounds, spoken dialog getting cut off, inaudible dialog, and bad surround sound spatialization.
