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Oblivion chameleon spell vendor
Oblivion chameleon spell vendor












oblivion chameleon spell vendor

This is roughly the opposite of the Oblivion damage system, where weapon specialization determines damage amount, and hitting a target is more or less a sure thing, given the player is facing in the right direction and close enough ). At this point the attack is fully charged and will deliver the maximum listed amount of damage (modified further by other parts of the formula). The character draws the weapon back until it moves no further. Once an attack technique is chosen by movement direction (forward-back for Thrust / left-right for Slash / standing still for Chop), the character can move in any direction for the duration of the weapon 'charging' to its fullest extent. Attack duration is represented visually by the character drawing back their weapon to take a swing. Combat damage in Morrowind is based on three things, whose importance roughly follows this order: Attack Duration, Techniques, and Attributes (Strength for melee weapons, Agility for ranged weapons). Maximum damage can be achieved every time by giving a full 'charge' to the weapon's swing, or Attack Duration. Unlike other games, including Oblivion, the damage range of weapons does not represent a random number. The chance for the player's attacks to hit in Morrowind varies from (very roughly speaking) about 20% at starting weapon skill to over 100% at weapon skill 100.














Oblivion chameleon spell vendor